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Plantower

In 2030, due to the extreme weather on the ground, people have to build high towers and leave the ground. A child wandering on the ground inadvertently finds a green potted plant and gains access to purify the land eroded by the harsh climate. The child entered the tower with the potted plant and their adventure began.

In the game, a child inadvertently finds a potted plant in the ruins on the ground that has the ability to purify the surrounding area from climate erosion. The child takes the potted plant into a tower built by the rich to escape the harsh climate on the ground and follows the potted plant's guidance to the top of the tower. 

After going through many obstacles, the child with the potted plant finally reached the top of the tower, but they found that all those humans here had disappeared. After the whole tower was purified, the child finally understood that the source of the bad climate was because people had built too many buildings without considering environmental pollution, and the pollution generated by the construction of the tower eventually came back to their own bodies.

Game Story

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Screenshots

Gameplay & Mechanics

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↑ Prototype Test

​The main gameplay of Plantower is to push the box, but different from the traditional box pushing gameplay, players need to push the obstacles on the road so that the potted plant can pass, and then players need to push the potted plant to the finish point.

In the game, I have set up a core mechanic for teleportation. Players can always teleport through the area around the potted plant shuttle, to bypass obstacles to complete some of the original impossible complete action.

The obstacles in the scene are "obstacles that can't be pushed", "obstacles that can be pushed" and "holes", players need to bypass the obstacles that can't be pushed, remove the obstacles that can be pushed, and repair the holes with the plant energy collected by the potted plants in the scene.

Players need to fix the stairs upstairs and purify as many scenes as possible to get a higher score.

The Child

The child in the game is the main character that drives the potted plant upwards continuously. He comes from the ruins of the ground and grew up wandering, so he has not experienced the life of the rich, but has really felt the effects of pollution. Therefore, in his eyes, all the unpurified objects in the scene are covered with a layer of gray that symbolizes pollution.

The Potted Plant

The game's potted plants are one of the objects I want to focus on describing. The potted plant has a great ability: the child can teleport at will within the range of his purification. By collecting green plant energy from the scene, the potted plant's purification range can be further enhanced. The potted plant can repair the path by consuming energy to find a way to continue upward.

Skill: Teleport

The game's potted plants are one of the objects I want to focus on describing. The potted plant has a great ability: the child can teleport at will within the range of his purification. By collecting green plant energy from the scene, the potted plant's purification range can be further enhanced. The potted plant can repair the path by consuming energy to find a way to continue upward.

More details are in Portfolio-Plantower.pdf...

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